This inclusion is not something that would kill me if I didnt see that it added into the game with the remainder of my idea, but I believe it would balance out recognizable buffs.
Familiar buffs will be altered based on tier. Greater tier familiars have a rise buff while lower tiers are going to have weaker fans. By way of instance, fall rate buffs will be increased by 20 percent per tier. This means that the treasured Big Spiders buff to drop rate is going to likely be cut in half (down to 40 percent), since it's uncommon. But a familiar like Castellan is going to be raised to 100% since it's Omega (stocks the buff effects of Legendary). People will not like this since this will destroy the readily accessable fall rate enthusiast the Large Spider gives. But if you want my opinion, an 80% drop speed enthusiast shoulnt be so readily accessable to begin with. I want to inspire players to select rarer, stronger familiars. It may be upsetting to no more be able to get a godly drop impact effortlessly, but as I stated it would be fair if this kind of effect was tougher to get and came on a more powerful familiar.
This is my idea summed up (the little details are not to significant). Presently only a select few familiars are used, and barely any do even marginally good assault (especially in reboot). Thank you for reading!
To make things more interesting I had been thinking that a familiars ability ought to be randomized, with higher grade fams getting higher grade skills randomly. That way a familiar that may not have been very good can turn out to be great. https://www.mmogo.com/Maplestory-m/Mesos.html